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#
# $Id: README.Drivers,v 1.1 2000/03/19 08:41:28 reinelt Exp $
#
How to write new display drivers for lcd4linux
If you plan to write a new display driver for lcd4linux, you should follow
this guidelines:
* use Skeleton.c as a start point
* create a new sourcefile <drivername>.c and add it to the bottom of Makefile.am
* there's no need for a <drivername>.h
* create one (or more) unique display names (your driver will be selected by
this name in the 'Display'-line of lcd4linux.conf).
* include "display.h" in your driver, to get the DISPLAY structure and various
BAR_ definitions
* include "cfg.h" if you need to access settings in the config file.
* create a DISPLAY table at the bottom of your driver, and fill it with the
appropriate values. Take care that you specify the correct bar capabilities
of your display or driver!
* edit display.c and create a reference to your DISPLAY table:
external DISPLAY YourDriver[];
* extend the FAMILY table in display.c with your driver:
FAMILY Driver[] = {
{ "Skeleton", Skeleton },
{ "MatrixOrbital", MatrixOrbital },
{ "YourFamily", YourDriver },
{ "" }
};
* write the correspondig init(), clear(), put(), bar() and flush()-functions.
There's no need to use a framebuffer and display its contents with the flush()-
call (as in MatrixOrbital.c), you can directly write to the display in the put()-
and bar()-functions, and use an empty flush()-function. But if you have a limited
number of user-defined characters, and therefore you have to do some sort of
'character reduction' or similar stuff, you will have to use a framebuffer and
the flush()-call.
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