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# Strasbourg - France (DVB-T transmitter of Strasbourg ( Nond�fini ) )
# Strasbourg - France (signal DVB-T transmis depuis l'�metteur de Nond�fini )
# 
# ATTENTION ! Ce fichier a ete construit automatiquement a partir
# des frequences obtenues sur : http://www.tvnt.net/multiplex_frequences.htm
# en Avril 2006. Si vous constatez des problemes et voulez apporter des
# modifications au fichier, envoyez le fichier modifie a 
# l'adresse linux-dvb@linuxtv.org (depot des fichiers d'init dvb)
# ou a l'auteur du fichier :
# Nicolas Estre <n_estre@yahoo.fr>
#
# T freq bw fec_hi fec_lo mod transmission-mode guard-interval hierarchy
#### Strasbourg - Nond�fini ####
#R1
#T FREQ1 8MHz AUTO NONE QAM64 8k AUTO NONE
#R2
#T FREQ2 8MHz AUTO NONE QAM64 8k AUTO NONE
#R3
#T FREQ3 8MHz AUTO NONE QAM64 8k AUTO NONE
#R4
#T FREQ4 8MHz AUTO NONE QAM64 8k AUTO NONE
#R5
#T FREQ5 8MHz AUTO NONE QAM64 8k AUTO NONE
#R6
#T FREQ6 8MHz AUTO NONE QAM64 8k AUTO NONE
##############################################################
# en Avril 2006, l'emetteur pour Strasbourg n'etait pas defini   
#  Vous devez donc modifier les frequences manuellement.     
# SVP Renvoyez le fichier mis a jour aux contacts ci-dessus. 
##############################################################
tal bars headed left BAR_R: horizontal bars headed right BAR_H2: driver supports horizontal dual-bars BAR_U: vertical bars bottom-up BAR_D: vertical bars top-down BAR_V2: driver supports vertical dual-bars * edit display.c and create a reference to your LCD table: external LCD YourDriver[]; * extend the FAMILY table in display.c with your driver: FAMILY Driver[] = { { "Skeleton", Skeleton }, { "MatrixOrbital", MatrixOrbital }, { "YourFamily", YourDriver }, { "" } }; * write the correspondig init(), clear(), put(), bar(), quit() and flush()-functions. There's no need to use a framebuffer and display its contents with the flush()- call (as in MatrixOrbital.c), you can directly write to the display in the put()- and bar()-functions, and use an empty flush()-function. But if you have a limited number of user-defined characters, and therefore you have to do some sort of 'character reduction' or similar stuff, you will have to use a framebuffer and the flush()-call.