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+/* $Id: timer_group.c 1136 2010-11-28 16:07:16Z mzuther $
+ * $URL: https://ssl.bulix.org/svn/lcd4linux/trunk/timer_group.c $
+ *
+ * Generic grouping of widgets that have been set to the same update
+ * interval, thus allowing synchronized updates.
+ *
+ * Copyright (C) 2010 Martin Zuther <code@mzuther.de>
+ * Copyright (C) 2010 The LCD4Linux Team <lcd4linux-devel@users.sourceforge.net>
+ *
+ * Based on "timer.c" which is
+ * Copyright (C) 2003, 2004 Michael Reinelt <michael@reinelt.co.at>
+ * Copyright (C) 2004 The LCD4Linux Team <lcd4linux-devel@users.sourceforge.net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ */
+
+/*
+ * Exported functions:
+ *
+ * void timer_process_group(void *data)
+ *
+ * Process all widgets of a timer group; if the timer group only
+ * contains one-shot timers, it will be deleted after processing.
+ *
+ *
+ * void timer_exit_group(void)
+ *
+ * Release all timer groups and widgets and free the associated
+ * memory blocks.
+ *
+ *
+ * int timer_add_widget(void (*callback) (void *data), void *data,
+ * const int interval, const int one_shot)
+ *
+ * Add widget to timer group of the specified update interval
+ * (also creates a new timer group if necessary).
+ *
+ *
+ * int timer_remove_widget(void (*callback) (void *data), void *data)
+ *
+ * Remove widget from the timer group with the specified update
+ * interval (also removes corresponding timer group if empty).
+ *
+ */
+
+
+#include "config.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "debug.h"
+#include "cfg.h"
+#include "timer.h"
+#include "timer_group.h"
+
+#ifdef WITH_DMALLOC
+#include <dmalloc.h>
+#endif
+
+
+/* structure for storing all relevant data of a single timer group */
+typedef struct TIMER_GROUP {
+ /* pointer to the group's triggering interval in milliseconds;
+ this will be used to identify a specific timer group and also
+ as callback data for the underlying generic timer */
+ int *interval;
+
+ /* marks timer group as being active (so it will get processed) or
+ inactive (which means the timer group has been deleted and its
+ allocated memory may be re-used) */
+ int active;
+} TIMER_GROUP;
+
+/* number of allocated timer group slots */
+int nTimerGroups = 0;
+
+/* pointer to memory allocated for storing the timer group slots */
+TIMER_GROUP *TimerGroups = NULL;
+
+
+/* structure for storing all relevant timer data of a single widget */
+typedef struct TIMER_GROUP_WIDGET {
+ /* pointer to function of type void func(void *data) that will be
+ called when the timer is processed; it will also be used to
+ identify a specific widget */
+ void (*callback) (void *data);
+
+ /* pointer to data which will be passed to the callback function;
+ it will also be used to identify a specific widget */
+ void *data;
+
+ /* specifies the timer's triggering interval in milliseconds; it
+ will also be used to identify a specific widget */
+ int interval;
+
+ /* specifies whether the timer should trigger indefinitely until
+ it is deleted (value of 0) or only once (all other values) */
+ int one_shot;
+
+ /* marks timer as being active (so it will get processed) or
+ inactive (which means the timer has been deleted and its
+ allocated memory may be re-used) */
+ int active;
+} TIMER_GROUP_WIDGET;
+
+/* number of allocated widget slots */
+int nTimerGroupWidgets = 0;
+
+/* pointer to memory allocated for storing the widget slots */
+TIMER_GROUP_WIDGET *TimerGroupWidgets = NULL;
+
+
+int timer_group_exists(const int interval)
+/* Check whether a timer group for the specified interval exists.
+
+ interval (integer): the sought-after triggering interval in
+ milliseconds
+
+ return value (integer): returns a value of 1 if timer group
+ exists; otherwise returns a value of 0
+*/
+{
+ int group; /* current timer group's ID */
+
+ /* loop through the timer group slots to search for one that
+ matches the specified interval */
+ for (group = 0; group < nTimerGroups; group++) {
+ /* skip inactive (i.e. deleted) timer groups */
+ if (TimerGroups[group].active == 0)
+ continue;
+
+ if (*TimerGroups[group].interval == interval) {
+ /* matching timer group found, so signal success by returning
+ a value of 1 */
+ return 1;
+ }
+ }
+
+ /* matching timer group not found, so signal failure by returning
+ a value of 0 */
+ return 0;
+}
+
+
+int timer_add_group(const int interval)
+/* Create a new timer group (unless it already exists) and link it to
+ the timer queue.
+
+ interval (integer): the new timer group's triggering interval in
+ milliseconds
+
+ return value (integer): returns a value of 0 on successful timer
+ group creation; otherwise returns a value of -1
+*/
+{
+ /* if timer group for update interval already exists, signal
+ success by returning a value of 0 */
+ if (timer_group_exists(interval))
+ return 0;
+
+ /* display an info message to inform the user that a new timer
+ group is being created */
+ info("Creating new timer group (%d ms)", interval);
+
+ int group; /* current timer group's ID */
+
+ /* try to minimize memory usage by looping through timer group
+ slots and looking for an inactive timer group */
+ for (group = 0; group < nTimerGroups; group++) {
+ if (TimerGroups[group].active == 0) {
+ /* we've just found one, so let's reuse it ("group" holds its
+ ID) by breaking the loop */
+ break;
+ }
+ }
+
+ /* no inactive timer groups (or none at all) found, so we have to
+ add a new timer group slot */
+ if (group >= nTimerGroups) {
+ /* increment number of timer groups and (re-)allocate memory used
+ for storing the timer group slots */
+ nTimerGroups++;
+ TimerGroups = realloc(TimerGroups, nTimerGroups * sizeof(*TimerGroups));
+
+ /* make sure "group" points to valid memory */
+ group = nTimerGroups - 1;
+
+ /* realloc() has failed */
+ if (TimerGroups == NULL) {
+ /* restore old number of timer groups */
+ nTimerGroups--;
+
+ /* signal unsuccessful timer group creation */
+ return -1;
+ }
+
+ /* allocate memory for the underlying generic timer's callback
+ data (i.e. the group's triggering interval in milliseconds) */
+ TimerGroups[group].interval = malloc(sizeof(int));
+
+ /* malloc() has failed */
+ if (TimerGroups[group].interval == NULL) {
+ /* signal unsuccessful timer group creation */
+ return -1;
+ }
+ }
+
+ /* initialize timer group's interval */
+ *TimerGroups[group].interval = interval;
+
+ /* set timer group to active so that it is processed and not
+ overwritten by the memory optimization routine above */
+ TimerGroups[group].active = 1;
+
+ /* finally, request a generic timer that calls this group and
+ signal success or failure */
+ return timer_add(timer_process_group, TimerGroups[group].interval, interval, 0);
+}
+
+
+int timer_remove_group(const int interval)
+/* Remove a timer group and unlink it from the timer queue (also
+ removes all remaining widget slots in this timer group).
+
+ interval (integer): triggering interval in milliseconds; here, it
+ will be used to identify the timer group
+
+ return value (integer): returns a value of 0 on successful timer
+ group removal; otherwise returns a value of -1
+*/
+{
+ /* display an info message to inform the user that a timer group
+ is being removed */
+ info("Removing timer group (%d ms)", interval);
+
+ int group; /* current timer group's ID */
+ int widget; /* current widget's ID */
+
+ /* loop through the widget slots to look for remaining widgets
+ with the specified update interval */
+ for (widget = 0; widget < nTimerGroupWidgets; widget++) {
+ /* skip inactive (i.e. deleted) widget slots */
+ if (TimerGroupWidgets[widget].active == 0)
+ continue;
+
+ if (TimerGroupWidgets[widget].interval == interval) {
+ /* we have found a matching widget slot, so mark it as being
+ inactive; we will not actually delete the slot, so its
+ allocated memory may be re-used */
+ TimerGroupWidgets[widget].active = 0;
+ }
+ }
+
+ /* loop through timer group slots and try to find the specified
+ timer group slot by looking for its settings */
+ for (group = 0; group < nTimerGroups; group++) {
+ /* skip inactive (i.e. deleted) timer groups */
+ if (TimerGroups[group].active == 0)
+ continue;
+
+ if (*TimerGroups[group].interval == interval) {
+ /* we have found the timer group slot, so mark it as being
+ inactive; we will not actually delete the slot, so its
+ allocated memory may be re-used */
+ TimerGroups[group].active = 0;
+
+ /* remove the generic timer that calls this group */
+ if (timer_remove(timer_process_group, TimerGroups[group].interval)) {
+ /* signal successful removal of timer group */
+ return 0;
+ } else {
+ /* an error occurred on generic timer removal, so signal
+ failure by returning a value of -1 */
+ return -1;
+ }
+ }
+ }
+
+ /* we have NOT found the timer group slot, so signal failure by
+ returning a value of -1 */
+ return -1;
+}
+
+
+int timer_remove_empty_group(const int interval)
+/* Remove timer group *only* if it contains no more widget slots.
+
+ interval (integer): triggering interval in milliseconds; here, it
+ will be used to identify the timer group
+
+ return value (integer): returns a value of 0 on successful
+ processing; otherwise returns a value of -1
+*/
+{
+ int widget; /* current widget's ID */
+
+ /* loop through the widget slots to look for widgets with the
+ specified update interval */
+ for (widget = 0; widget < nTimerGroupWidgets; widget++) {
+ /* skip inactive (i.e. deleted) widget slots */
+ if (TimerGroupWidgets[widget].active == 0)
+ continue;
+
+ /* at least one other widget with specified update interval
+ exists, so signal success by returning a value of 0 */
+ if (TimerGroupWidgets[widget].interval == interval)
+ return 0;
+ }
+
+ /* no other widgets with specified update interval exist, so
+ remove corresponding timer group and signal success or
+ failure */
+ return timer_remove_group(interval);
+}
+
+
+void timer_process_group(void *data)
+/* Process all widgets of a timer group; if the timer group only
+ contains one-shot timers, it will be deleted after processing.
+
+ data (void pointer): points to an integer holding the triggering
+ interval in milliseconds; here, it will be used to identify the
+ timer group
+
+ return value: void
+*/
+{
+ int widget; /* current widget's ID */
+
+ /* convert callback data to integer (triggering interval in
+ milliseconds) */
+ int interval = *((int *) data);
+
+ /* sanity check; by now, at least one timer group should be
+ instantiated */
+ if (nTimerGroups <= 0) {
+ /* otherwise, print an error and return early */
+ error("Huh? Not even a single timer group to process? Dazed and confused...");
+ return;
+ }
+
+ /* sanity check; by now, at least one widget slot should be
+ instantiated */
+ if (nTimerGroupWidgets <= 0) {
+ /* otherwise, print an error and return early */
+ error("Huh? Not even a single widget slot to process? Dazed and confused...");
+ return;
+ }
+
+ /* loop through widgets and search for those matching the timer
+ group's update interval */
+ for (widget = 0; widget < nTimerGroupWidgets; widget++) {
+ /* skip inactive (i.e. deleted) widgets */
+ if (TimerGroupWidgets[widget].active == 0)
+ continue;
+
+ /* the current widget belongs to the specified timer group */
+ if (TimerGroupWidgets[widget].interval == interval) {
+ /* if the widget's callback function has been set, call it and
+ pass the corresponding data */
+ if (TimerGroupWidgets[widget].callback != NULL)
+ TimerGroupWidgets[widget].callback(TimerGroupWidgets[widget].data);
+
+ /* mark one-shot widget as inactive (which means the it has
+ been deleted and its allocated memory may be re-used) */
+ if (TimerGroupWidgets[widget].one_shot) {
+ TimerGroupWidgets[widget].active = 0;
+
+ /* also remove the corresponding timer group if it is empty */
+ timer_remove_empty_group(interval);
+ }
+ }
+ }
+}
+
+
+int timer_add_widget(void (*callback) (void *data), void *data, const int interval, const int one_shot)
+/* Add widget to timer group of the specified update interval
+ (also creates a new timer group if necessary).
+
+ callback (void pointer): function of type void func(void *data)
+ which will be called whenever the timer group triggers; this
+ pointer will also be used to identify a specific widget
+
+ data (void pointer): data which will be passed to the callback
+ function; this pointer will also be used to identify a specific
+ widget
+
+ interval (integer): specifies the timer's triggering interval in
+ milliseconds
+
+ one_shot (integer): specifies whether the timer should trigger
+ indefinitely until it is deleted (value of 0) or only once (all
+ other values)
+
+ return value (integer): returns a value of 0 on successful widget
+ addition; otherwise returns a value of -1
+*/
+{
+ int widget; /* current widget's ID */
+
+ /* if no timer group for update interval exists, create one */
+ if (!timer_group_exists(interval)) {
+ /* creation of new timer group failed, so signal failure by
+ returning a value of -1 */
+ if (timer_add_group(interval) != 0)
+ return -1;
+ }
+
+ /* try to minimize memory usage by looping through the widget
+ slots and looking for an inactive widget slot */
+ for (widget = 0; widget < nTimerGroupWidgets; widget++) {
+ if (TimerGroupWidgets[widget].active == 0) {
+ /* we've just found one, so let's reuse it ("widget" holds its
+ ID) by breaking the loop */
+ break;
+ }
+ }
+
+ /* no inactive widget slots (or none at all) found, so we have to
+ add a new widget slot */
+ if (widget >= nTimerGroupWidgets) {
+ /* increment number of widget slots and (re-)allocate memory used
+ for storing the widget slots */
+ nTimerGroupWidgets++;
+ TimerGroupWidgets = realloc(TimerGroupWidgets, nTimerGroupWidgets * sizeof(*TimerGroupWidgets));
+
+ /* make sure "widget" points to valid memory */
+ widget = nTimerGroupWidgets - 1;
+
+ /* realloc() has failed */
+ if (TimerGroupWidgets == NULL) {
+ /* restore old number of widget slots */
+ nTimerGroupWidgets--;
+
+ /* signal unsuccessful creation of widget slot */
+ return -1;
+ }
+ }
+
+ /* initialize widget slot */
+ TimerGroupWidgets[widget].callback = callback;
+ TimerGroupWidgets[widget].data = data;
+ TimerGroupWidgets[widget].interval = interval;
+ TimerGroupWidgets[widget].one_shot = one_shot;
+
+ /* set widget slot to active so that it is processed and not
+ overwritten by the memory optimization routine above */
+ TimerGroupWidgets[widget].active = 1;
+
+ /* signal successful addition of widget slot */
+ return 0;
+}
+
+
+int timer_remove_widget(void (*callback) (void *data), void *data)
+/* Remove widget from the timer group with the specified update
+ interval (also removes corresponding timer group if empty).
+
+ callback (void pointer): function of type void func(void *data);
+ here, it will be used to identify a specific widget
+
+ data (void pointer): data which will be passed to the callback
+ function; here, it will be used to identify a specific widget
+
+ return value (integer): returns a value of 0 on successful widget
+ removal; otherwise returns a value of -1
+*/
+{
+ int widget; /* current widget's ID */
+ int interval = -1; /* specified widget's triggering interval in
+ milliseconds */
+
+ /* loop through the widget slots and try to find the specified
+ widget slot by looking for its settings */
+ for (widget = 0; widget < nTimerGroupWidgets; widget++) {
+ /* skip inactive (i.e. deleted) widget slots */
+ if (TimerGroupWidgets[widget].active == 0)
+ continue;
+
+ if (TimerGroupWidgets[widget].callback == callback && TimerGroupWidgets[widget].data == data) {
+ /* we have found the widget slot, so mark it as being
+ inactive; we will not actually delete the slot, so its
+ allocated memory may be re-used */
+ TimerGroupWidgets[widget].active = 0;
+
+ /* store the widget's triggering interval for later use and
+ break the loop */
+ interval = TimerGroupWidgets[widget].interval;
+ break;
+ }
+ }
+
+ /* if no matching widget was found, signal an error by returning
+ a value of -1 */
+ if (interval < 0)
+ return -1;
+
+ /* if no other widgets with specified update interval exist,
+ remove corresponding timer group and signal success or
+ failure */
+ return timer_remove_empty_group(interval);
+}
+
+
+void timer_exit_group(void)
+/* Release all timer groups and widgets and free the associated
+ memory blocks.
+
+ return value: void
+*/
+{
+ int group; /* current timer group's ID */
+
+ /* loop through all timer groups and remove them one by one */
+ for (group = 0; group < nTimerGroups; group++) {
+ /* remove generic timer */
+ timer_remove(timer_process_group, TimerGroups[group].interval);
+
+ /* free memory allocated for callback data (i.e. the group's
+ triggering interval in milliseconds) */
+ free(TimerGroups[group].interval);
+ }
+
+ /* reset number of allocated timer groups */
+ nTimerGroups = 0;
+
+ /* free allocated memory containing the timer group slots */
+ if (TimerGroups != NULL) {
+ free(TimerGroups);
+ TimerGroups = NULL;
+ }
+
+ /* reset number of allocated widget slots */
+ nTimerGroupWidgets = 0;
+
+ /* free allocated memory containing the widget slots */
+ if (TimerGroupWidgets != NULL) {
+ free(TimerGroupWidgets);
+ TimerGroupWidgets = NULL;
+ }
+}