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author | reinelt <reinelt@3ae390bd-cb1e-0410-b409-cd5a39f66f1f> | 2004-01-13 08:18:20 +0000 |
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committer | reinelt <reinelt@3ae390bd-cb1e-0410-b409-cd5a39f66f1f> | 2004-01-13 08:18:20 +0000 |
commit | 3cac7824479e0eef3b0bc6e33e5b4d157119a646 (patch) | |
tree | 50b1ca62db5a55df61dcea29017a1852d1e01f9b /timer.c | |
parent | 14bc006adad8578e31e557d7ffb57971284a0846 (diff) | |
download | lcd4linux-3cac7824479e0eef3b0bc6e33e5b4d157119a646.tar.gz |
[lcd4linux @ 2004-01-13 08:18:07 by reinelt]
timer queues added
liblcd4linux deactivated turing transformation to new layout
git-svn-id: https://ssl.bulix.org/svn/lcd4linux/trunk@308 3ae390bd-cb1e-0410-b409-cd5a39f66f1f
Diffstat (limited to 'timer.c')
-rw-r--r-- | timer.c | 178 |
1 files changed, 178 insertions, 0 deletions
@@ -0,0 +1,178 @@ +/* $Id: timer.c,v 1.1 2004/01/13 08:18:20 reinelt Exp $ + * + * generic timer handling + * + * Copyright 2003,2004 Michael Reinelt <reinelt@eunet.at> + * Copyright 2004 The LCD4Linux Team <lcd4linux-devel@users.sourceforge.net> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * + * $Log: timer.c,v $ + * Revision 1.1 2004/01/13 08:18:20 reinelt + * timer queues added + * liblcd4linux deactivated turing transformation to new layout + * + */ + +/* + * exported functions: + * + * int timer_junk(void) + * Fixme: document me :-( + * + */ + + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <sys/time.h> +#include <time.h> + +#include "debug.h" +#include "cfg.h" +#include "timer.h" + + +typedef struct TIMER { + void (*callback)(void *data); + void *data; + struct timeval when; + int interval; + int one_shot; + int active; +} TIMER; + + +TIMER *Timers=NULL; +int nTimers=0; + + +static void timer_inc (struct timeval *tv, int msec) +{ + tv->tv_sec += msec / 1000; + tv->tv_usec += (msec - 1000*(msec/1000)) * 1000; + + if (tv->tv_usec >= 1000000) { + tv->tv_usec -= 1000000; + tv->tv_sec++; + } +} + + +int timer_add (void (*callback)(void *data), void *data, int interval, int one_shot) +{ + int i; + struct timeval now; + + gettimeofday(&now, NULL); + + // find a free slot + for (i=0; i<nTimers; i++) { + if (Timers[i].active==0) break; + } + + // none found, allocate a new slot + if (i>=nTimers) { + nTimers++; + Timers=realloc(Timers, nTimers*sizeof(*Timers)); + } + + // fill slot + Timers[i].callback = callback; + Timers[i].data = data; + Timers[i].when = now; + Timers[i].interval = interval; + Timers[i].one_shot = one_shot; + Timers[i].active = 1; + + // if one-shot timer, don't fire now + if (one_shot) { + timer_inc (&Timers[i].when, interval); + } + + return 0; +} + + +int timer_process (struct timespec *delay) +{ + int i, flag, min; + struct timeval now; + + // the current moment + gettimeofday(&now, NULL); + + // sanity check + if (nTimers==0) { + error ("huh? not one single timer to process? dazed and confused..."); + return -1; + } + + // process expired timers + flag=0; + for (i=0; i<nTimers; i++) { + if (Timers[i].active == 0) continue; + if (timercmp(&Timers[i].when, &now, <=)) { + flag=1; + // callback + if (Timers[i].callback!=NULL) { + Timers[i].callback(Timers[i].data); + } + // respawn or delete timer + if (Timers[i].one_shot) { + Timers[i].active=0; + } else { + Timers[i].when=now; + timer_inc (&Timers[i].when, Timers[i].interval); + } + } + } + + if (flag) { + // Fixme: if at least one timer has been processed, do a flush() + + } + + // find next timer + flag=1; + min=-1; + for (i=0; i<nTimers; i++) { + if (Timers[i].active == 0) continue; + if (flag || timercmp(&Timers[i].when, &Timers[min].when, <)) { + flag=0; + min=i; + } + } + + if (min<0) { + error ("huh? not one single timer left? dazed and confused..."); + return -1; + } + + // delay until next timer event + delay->tv_sec = Timers[min].when.tv_sec - now.tv_sec; + delay->tv_nsec = Timers[min].when.tv_usec - now.tv_usec; + if (delay->tv_nsec<0) { + delay->tv_sec--; + delay->tv_nsec += 1000000; + } + // nanoseconds!! + delay->tv_nsec *= 1000; + + return 0; + +} |