/* $Id$ * $URL$ * * generic timer handling * * Copyright (C) 2003, 2004 Michael Reinelt * Copyright (C) 2004 The LCD4Linux Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ /* * Exported functions: * * int timer_add(void (*callback) (void *data), void *data, const int * interval, const int one_shot) * * Create a new timer and add it to the timer queue. * * * int timer_add_late(void (*callback) (void *data), void *data, const * int interval, const int one_shot) * * This function creates a new timer and adds it to the timer queue * just as timer_add() does, but the timer will NOT be triggered * immediately (useful for scheduling things). * * * int timer_process(struct timespec *delay) * * Process timer queue. * * * int timer_remove(void (*callback) (void *data), void *data) * * Remove a new timer with given callback and data. * * * void timer_exit(void) * * Release all timers and free the associated memory block. * */ #include "config.h" #include #include #include #include #include #include "debug.h" #include "cfg.h" #include "timer.h" #ifdef WITH_DMALLOC #include #endif /* delay in seconds between timer events that is considered as being induced by clock skew */ #define CLOCK_SKEW_DETECT_TIME_IN_S 1 /* structure for storing all relevant data of a single timer */ typedef struct TIMER { /* function of type callback(void *data) that will be called when the timer is processed; it will also be used to identify a specific timer */ void (*callback) (void *data); /* data which will be passed to the callback function; it will also be used to identify a specific timer */ void *data; /* struct to hold the time (in seconds and milliseconds since the Epoch) when the timer will be processed for the next time */ struct timeval when; /* specifies the timer's triggering interval in milliseconds */ int interval; /* specifies whether the timer should trigger indefinitely until it is deleted (value of 0) or only once (all other values) */ int one_shot; /* marks timers as being active (so it will get processed) or inactive (which means the timer has been deleted and its allocated memory may be re-used) */ int active; } TIMER; /* number of allocated timer slots */ int nTimers = 0; /* pointer to memory used for storing the timer slots */ TIMER *Timers = NULL; static void timer_inc(struct timeval *tv, const int interval) /* Update a timer's trigger by adding the given interval. tv (timeval pointer): struct holding the last time the timer has been processed interval (integer): interval in milliseconds to be added to the the last time the timer has been processed return value: void */ { /* split time interval to be added (given in milliseconds) into microseconds and seconds */ struct timeval diff = { .tv_sec = interval / 1000, .tv_usec = (interval % 1000) * 1000 }; /* add interval to timer and store the result in the timer */ timeradd(tv, &diff, tv); } int timer_remove(void (*callback) (void *data), void *data) /* Remove a new timer with given callback and data. callback (void pointer): function of type void func(void *data); here, it will be used to identify the timer data (void pointer): data which will be passed to the callback function; here, it will be used to identify the timer return value (integer): returns a value of 0 on successful timer deletion; otherwise returns a value of -1 */ { int i; /* current timer's ID */ /* loop through the timer slots and try to find the specified timer slot by looking for its settings */ for (i = 0; i < nTimers; i++) { if (Timers[i].callback == callback && Timers[i].data == data && Timers[i].active) { /* we have found the timer slot, so mark it as being inactive; we will not actually delete the timer, so its allocated memory may be re-used */ Timers[i].active = 0; /* signal successful timer removal */ return 0; } } /* we have NOT found the timer slot, so signal failure by returning a value of -1 */ return -1; } int timer_add(void (*callback) (void *data), void *data, const int interval, const int one_shot) /* Create a new timer and add it to the timer queue. callback (void pointer): function of type void func(void *data) which will be called whenever the timer triggers; this pointer will also be used to identify a specific timer data (void pointer): data which will be passed to the callback function; this pointer will also be used to identify a specific timer interval (integer): specifies the timer's triggering interval in milliseconds one_shot (integer): specifies whether the timer should trigger indefinitely until it is deleted (value of 0) or only once (all other values) return value (integer): returns a value of 0 on successful timer creation; otherwise returns a value of -1 */ { int i; /* current timer's ID */ struct timeval now; /* struct to hold current time */ /* try to minimize memory usage by looping through the timer slots and looking for an inactive timer */ for (i = 0; i < nTimers; i++) { if (Timers[i].active == 0) /* we've just found one, so let's reuse it ("i" holds its ID) by breaking the loop */ break; } /* no inactive timers (or none at all) found, so we have to add a new timer slot */ if (i >= nTimers) { /* increment number of timers and (re-)allocate memory used for storing the timer slots */ nTimers++; Timers = realloc(Timers, nTimers * sizeof(*Timers)); /* realloc() has failed */ if (Timers == NULL) { /* restore old number of timers */ nTimers--; /* signal unsuccessful timer creation */ return -1; } } /* get current time so the timer triggers immediately */ gettimeofday(&now, NULL); /* fill in timer data */ Timers[i].callback = callback; Timers[i].data = data; Timers[i].when = now; Timers[i].interval = interval; Timers[i].one_shot = one_shot; /* set timer to active so that it is processed and not overwritten by the memory optimisation routine above */ Timers[i].active = 1; /* one-shot timers should NOT fire immediately, so delay them by a single timer interval */ if (one_shot) { timer_inc(&Timers[i].when, interval); } /* signal successful timer creation */ return 0; } int timer_add_late(void (*callback) (void *data), void *data, const int interval, const int one_shot) /* This function creates a new timer and adds it to the timer queue just as timer_add() does, but the timer will NOT be triggered immediately (useful for scheduling things). callback (void pointer): function of type void func(void *data) which will be called whenever the timer triggers; this pointer will also be used to identify a specific timer data (void pointer): data which will be passed to the callback function; this pointer will also be used to identify a specific timer interval (integer): specifies the timer's triggering interval in milliseconds one_shot (integer): specifies whether the timer should trigger indefinitely until it is deleted (value of 0) or only once (all other values) return value (integer): returns a value of 0 on successful timer creation; otherwise returns a value of -1 */ { /* create new timer slot and add it to the timer queue; mask it as one-shot timer for now, so the timer will be delayed by a single timer interval */ if (!timer_add(callback, data, interval, 1)) { /* signal unsuccessful timer creation */ return -1; } int i; /* current timer's ID */ /* loop through the timer slots and try to find the new timer slot by looking for its settings */ for (i = 0; i < nTimers; i++) { if (Timers[i].callback == callback && Timers[i].data == data && Timers[i].active && Timers[i].interval == interval) { /* we have found the new timer slot, so unmask it by setting its "one_shot" variable to the REAL value; then signal successful timer creation */ Timers[i].one_shot = one_shot; /* signal successful timer creation */ return 0; } } /* we have NOT found the new timer slot for some reason, so signal failure by returning a value of -1 */ return -1; } int timer_process(struct timespec *delay) /* Process timer queue. delay (timespec pointer): struct holding delay till the next upcoming timer event return value (integer): returns a value of 0 when timers have been processed successfully; otherwise returns a value of -1 */ { struct timeval now; /* struct to hold current time */ /* get current time to check which timers need processing */ gettimeofday(&now, NULL); /* sanity check; at least one timer should need processing */ if (nTimers == 0) { /* otherwise, print an error and return a value of -1 to signal an error */ error("Huh? Not one single timer to process? Dazed and confused..."); return -1; } int i; /* current timer's ID */ /* process all expired timers */ for (i = 0; i < nTimers; i++) { /* skip inactive (i.e. deleted) timers */ if (Timers[i].active == 0) continue; /* check whether current timer needs to be processed, i.e. the timer's triggering time is less than or equal to the current time; according to the man page of timercmp(), this avoids using the operators ">=", "<=" and "==" which might be broken on some systems */ if (!timercmp(&Timers[i].when, &now, >)) { /* if the timer's callback function has been set, call it and pass the corresponding data */ if (Timers[i].callback != NULL) { Timers[i].callback(Timers[i].data); } /* check for one-shot timers */ if (Timers[i].one_shot) { /* mark one-shot timer as inactive (which means the timer has been deleted and its allocated memory may be re-used) */ Timers[i].active = 0; } else { /* otherwise, respawn timer by adding one triggering interval to its triggering time */ timer_inc(&Timers[i].when, Timers[i].interval); } } } int min = -1; /* ID of the next upcoming timer */ /* loop through the timer slots and try to find the next upcoming timer */ for (i = 0; i < nTimers; i++) { /* skip inactive (i.e. deleted) timers */ if (Timers[i].active == 0) continue; /* if this is the first timer that we check, mark it as the next upcoming timer; otherwise, we'll have nothing to compare against in this loop */ if (min < 0) min = i; /* check whether current timer needs processing prior to the one selected */ else if (timercmp(&Timers[i].when, &Timers[min].when, <)) /* if so, mark it as the next upcoming timer */ min = i; } /* sanity check; we should by now have found the next upcoming timer */ if (min < 0) { /* otherwise, print an error and return a value of -1 to signal an error */ error("Huh? Not one single timer left? Dazed and confused..."); return -1; } /* processing all the timers might have taken a while, so update the current time to compensate for processing delay */ gettimeofday(&now, NULL); struct timeval diff; /* struct holding the time difference between current time and the triggering time of the next upcoming timer event */ /* calculate delay to the next upcoming timer event and store it in "diff" */ timersub(&Timers[min].when, &now, &diff); /* for negative delays, set "diff" to the Epoch so the next update is triggered immediately */ if (diff.tv_sec < 0) timerclear(&diff); /* check whether the delay in "diff" has been induced by clock skew */ if (diff.tv_sec > CLOCK_SKEW_DETECT_TIME_IN_S) { /* set "diff" to the Epoch so the next update is triggered directly */ timerclear(&diff); /* display an info message to inform the user */ info("Oops, clock skewed, update timestamp"); /* update time stamp and timer */ /* FIXME: shouldn't we update *all* timers? */ gettimeofday(&now, NULL); Timers[min].when = now; } /* finally, set passed timespec "delay" to "diff" ... */ delay->tv_sec = diff.tv_sec; /* timespec uses nanoseconds instead of microseconds!!! */ delay->tv_nsec = diff.tv_usec * 1000; /* signal successful timer processing */ return 0; } void timer_exit(void) /* Release all timers and free the associated memory block. return value: void */ { /* reset number of allocated timer slots */ nTimers = 0; if (Timers != NULL) { /* free memory used for storing the timer slots */ free(Timers); Timers = NULL; } }