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-rw-r--r-- | README.Drivers | 58 |
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diff --git a/README.Drivers b/README.Drivers deleted file mode 100644 index 98628ec..0000000 --- a/README.Drivers +++ /dev/null @@ -1,58 +0,0 @@ -# -# $Id: README.Drivers,v 1.4 2001/03/09 13:08:11 ltoetsch Exp $ -# - -How to write new display drivers for lcd4linux - -If you plan to write a new display driver for lcd4linux, you should follow -this guidelines: - -* use Skeleton.c as a start point. - You might also have a look at Text.c - -* create a new sourcefile <drivername>.c and add it to the bottom of - Makefile.am - -* add an entry to configure.in - -* there's no need for a <drivername>.h - -* create one (or more) unique display names (your driver will be selected by - this name in the 'Display'-line of lcd4linux.conf). - -* include "display.h" in your driver, to get the LCD structure and various - BAR_ definitions - -* include "cfg.h" if you need to access settings in the config file. - -* create a LCD table at the bottom of your driver, and fill it with the - appropriate values. Take care that you specify the correct bar capabilities - of your display or driver: - - BAR_L: horizontal bars headed left - BAR_R: horizontal bars headed right - BAR_H2: driver supports horizontal dual-bars - BAR_U: vertical bars bottom-up - BAR_D: vertical bars top-down - BAR_V2: driver supports vertical dual-bars - -* edit display.c and create a reference to your LCD table: - - external LCD YourDriver[]; - -* extend the FAMILY table in display.c with your driver: - - FAMILY Driver[] = { - { "Skeleton", Skeleton }, - { "MatrixOrbital", MatrixOrbital }, - { "YourFamily", YourDriver }, - { "" } - }; - -* write the correspondig init(), clear(), put(), bar(), quit() and - flush()-functions. There's no need to use a framebuffer and display its - contents with the flush()- call (as in MatrixOrbital.c), you can directly - write to the display in the put()- and bar()-functions, and use an empty - flush()-function. But if you have a limited number of user-defined - characters, and therefore you have to do some sort of 'character reduction' - or similar stuff, you will have to use a framebuffer and the flush()-call. |