/* * glcd2usb.h - glcd2usb interface definitions */ #ifndef GLCD2USB_H #define GLCD2USB_H #define FLAG_SIX_BIT (1<<0) #define FLAG_VERTICAL_UNITS (1<<1) #define FLAG_BOTTOM_START (1<<2) #define FLAG_VERTICAL_INC (1<<3) #define FLAG_BACKLIGHT (1<<4) #define GLCD2USB_RID_GET_INFO 1 /* get display info */ #define GLCD2USB_RID_SET_ALLOC 2 /* allocate/free display */ #define GLCD2USB_RID_GET_BUTTONS 3 /* get state of the four buttons */ #define GLCD2USB_RID_SET_BL 4 /* set backlight brightness */ #define GLCD2USB_RID_GET_IR 5 /* get last ir message */ #define GLCD2USB_RID_WRITE 8 /* write some bitmap data to the display */ #define GLCD2USB_RID_WRITE_4 (GLCD2USB_RID_WRITE+0) #define GLCD2USB_RID_WRITE_8 (GLCD2USB_RID_WRITE+1) #define GLCD2USB_RID_WRITE_16 (GLCD2USB_RID_WRITE+2) #define GLCD2USB_RID_WRITE_32 (GLCD2USB_RID_WRITE+3) #define GLCD2USB_RID_WRITE_64 (GLCD2USB_RID_WRITE+4) #define GLCD2USB_RID_WRITE_128 (GLCD2USB_RID_WRITE+5) typedef struct { unsigned char report_id; char name[32]; unsigned short width, height; unsigned char flags; } __attribute__ ((packed)) display_info_t; #endif // GLCD2USB_H